Creating a Complex Scene in Poser 4

This tutorial is designed  to help set up a complex scene in Poser 4 and it assumes you have a basic working knowledge of conforming clothing, posing figures and using the various cameras and focal settings in Poser.

Figures/Models used  in this tutorial:

I don't have any *one* method of setting up an image but tend to experiment with different things for each image. I'm sure there are many methods to achieving the same goal and this tutorial is not meant to say that my methods are the right  way or the only way, just that these are the steps I took to arrive at  my finished render.

 When using Poser  I tend to enable Fast Tracking. The more that is added to the scene, the  slower more erratic moving the camera becomes. This method utilizes the  "Import Poser Document or Prop" feature of Poser by creating  each figure in a separate Poser document and then Importing them into your scene. This method is most effective when there are several figures  in a scene as it allows you to fine tune each figure separately.

 

I began by zooming around Forest Mysteria with different cameras to get a feel for the camera angle that would work the best for this scene. I settled on "Front Right", one of the Camera Presets included in the Forest Mysteria package.

I then played with the rotate camera dials, the focus and scale to set up the point of view  you see here. I saved my camera setting as a new camera.

I did not change the position of the forest Mysteria prop itself. I left it in its default position and used the cameras to change views.

I saved the scene  as forestempty.pz3

In a new Poser document, I loaded Maria, the Snow White outfit, and the MW Flip Hair. I then applied the Sleeping Princess pose from MAB's Fairytale package.

Using the posing camera  and the face camera, I zoomed in on Snow White to adjust the fit of the dress and the posing of her hands and face. I also used the morphs in  the dress to lengthen and flatten it closer to her body -- as a dress would be in the lying position.

 

I then loaded the  Glass Case and made a few minor adjustments in the position of the figure  in the case.

I turned the transparency  off on the MW Flip Hair (Render>Materials>Hair -- slide the transparency slider down to "0") so that I could adjust the way the hair  laid against the pillow. Once satisfied, I turned the transparency for  the hair back on and rendered a test.

 

Since I was going  to import this into my forestempty.pz3 and wanted to be able to move the  case and the figure inside as one figure, I parented the case to Snow  White by selecting the case, then from the "Object" menu "Change  Parent" and selecting the Snow White figure from the "Choose Parent" Window.

Now the case and the figure inside will move as one figure.

I saved this scene as snowwhiteincase.pz3.

I created another  new poser document and loaded the Charger and Charger Tack. I applied  one the the many free horse poses available and spent a little time tweaking the legs, feet and neck (turn "Use Inverse Kinematics" off) so the horse looks like he's beginning to graze.

I had a hard time  posing the reins until I realized they also load with Inverse Kinematics  on. Once I turned it off, the reins were a breeze to pose.

I wanted my horse  to load into my empty forest scene in the proper place. Rather than push  my hardware limits by trying to manipulate several figures in one scene, I set the position of the horse in this scene.

To do this, I loaded Forest Mysteria from the Figures Library and the using the Camera Preset  I had saved, the Posing camera and the Top camera, I positioned the horse  toward the rear of the scene. His legs needed a bit of tweaking where  his feet sunk into the ground.

Going  back to my saved Camera Preset I can see that the horse is exactly where  I want him to be. I saved this scene as horse.pz3 then deleted the Forest Mysteria prop and saved again.

In a new poser document  I loaded Kane and the Changing Fantasy Suit. Once satisfied with the textures  I was using, I loaded the Wonder Wedge. Once again, I turned off the transparency  for the hair, adjusted the hair morph settings until I was happy with the style, then turned transparency back on.

I knew I wanted Prince Charming on the steps of the Forest Mysteria prop, so I began posing him  as though he were descending the steps.

Once again, to save  me manipulating a fully populated scene to get the pose of Prince Charming just right, I loaded the Forest Mysteria prop from the Figures Library again.

Using my saved Preset  Camera, Posing and Top cameras, I moved Prince Charming to the back of  the scene and positioned his legs and feet on the stairs.

Once satisifed with  the pose, I saved this scene as knight.pz3, deleted the Forest Mysteria prop and saved again.

At this point I was  ready to assemble all of my saved .pz3's into one scene. I re-opened my  foresempty.pz3 and then from the File menu, Imported the other .pz3's

File>Import>PoserDocument  or Prop--

then select.pz3 from the file types drop down list.

I started with Snow  White in her case ...

 


Then imported the knight.pz3 ....

and  finally the horse.pz3

I selected Snow White's  "hip" and using "Z" and "Y" trans moved  her (and the case) back and up in the scene so the case rested in the  center of the stone platform.

I used the Main Camera with my saved camera preset and the Top camera to fine tune the position of the case.

At this point I also decided to move the horse a bit to the left.

Here is the view from my Main Camera. I made a few lighting adjustments and then  rendered the scene.

I like to render my  images large and then size them down, so I chose a vertical measurement of 1500 pixels for this one.

My lighting utilized Global Illumination and soft shadows so I turned the "Cast Shadows"  on.

And here is the rendered image.

I always save my renders as TIF format images because the TIF format will save the Alpha Channel.  This image will not utilize Alpha Channels but I save as TIF anyway. :)

Tutorials

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All Graphics, Design and Written Content ©Lisa Buckalew/Mystical Modality 2002